
Conqora FAQ · updated 2026-10-16
This is the walkthrough we wish every new player read before their first match. It takes three minutes and saves about ten lost games.
Open conqora.io and press Join game on the big "next game" card. You can play as a guest; your name and flag are set in the menu. The countdown on the card shows when the match starts. While you wait you can browse other menus: a small card in the corner keeps the countdown visible and brings you back.
When the match opens, everyone has a few seconds to choose a starting spot. Your own spot pings in white; other players ping in red (or in your team colour). Good spawns have:
You can click again to move your start until the countdown ends.
Click any land next to your border to attack it. Empty land falls fast; land owned by territories (the passive grey-ish holders that fill the map) and nations takes more troops. Each click sends a share of your troops set by the attack ratio slider. Press Z and X to lower or raise it in steps. Early on, 20–30% per click is a good rhythm: troops regrow fastest when you are at about 40% of your maximum, so an army sitting at full strength is wasting growth.
Gold flows in from every tile. Spend it early:
Middle-click a building to upgrade it. The economy guide has every number.
Right-click a neighbour and choose Alliance. An alliance lasts five minutes, stops both of you from attacking each other, shares vision, and boosts trade. With one border safe you can throw your whole army at the other.
Clicking land across water sends a boat with the troops your attack ratio allows. Boats land anywhere on a coast and follow rivers inland. Once you have a port, warships (key 7) guard your trade routes and sink enemy boats; aircraft carriers (key V) launch air raids (R) and nuke bombers (N).
Around minute 8 to 15 the map fills up and big players meet. Now it is about where to fight, not whether. Read the leaderboard: the player near 50–60% is everyone's problem. Build a Missile Silo deep inside your land and SAM Launchers in front of your cities. Press T to see every SAM range on the map.
An Atom Bomb (key 8) flattens a cluster of buildings; a Hydrogen Bomb (9) erases a region; a MIRV (0) splits over an entire empire. Blasts leave fallout, and a nuke that hits an ally breaks the alliance. The nukes guide explains when each is worth it.
Own 80% of the land (95% for a team), or be the largest when the time limit ends. If you fall behind, you are not out: a coordinated nuke strike on the leader with your allies turns more games than anything else.
The steps above tell you what to do. Here is roughly how the gold works out, using the actual prices, so you can plan instead of guessing.
A sensible opening on a coastal spawn is City, Port, then a second Port or a Defense Post depending on whether your neighbour looks hungry. Because upgrades are done with a middle click, you can also turn one City into a level-2 City, which gives the capacity of two cities.
A trade ship that arrives pays 100,000 gold plus 100 per tile travelled. A ship that sails 400 tiles brings 140,000 before the port bonus, and owning more ports multiplies that by up to 3x. A single arrival can cover the cost of the Port that sent it. Ships trading with your allies' ports trade more, which is one more reason to keep an alliance.
The attack ratio is the share of your troops each click sends. You change it with Z (down) and X (up), or with the slider on a phone.
| Situation | Suggested ratio | Why |
|---|---|---|
| Empty land in the first minutes | 30–50% | Empty land falls quickly; keep a reserve at home |
| Territories | 20–40% | They have a troop cap and never attack you, so steady waves work |
| A neighbour your size or bigger | 20–30% | A failed big attack leaves your border empty |
| A neighbour clearly weaker or busy elsewhere | Higher | Finish them before someone else does |
| Boat landing across water | Enough to hold the beach | The landing has to survive the first counter-attack |
You don't need all of these at once. These ten cover almost everything:
| Key | What it does |
|---|---|
| 1–6 | City, Factory, Port, Defense Post, Missile Silo, SAM |
| 7 | Warship |
| 8 / 9 / 0 | Atom Bomb, Hydrogen Bomb, MIRV |
| Z / X | Attack ratio down / up |
| B / G | Boat attack / ground attack at the cursor |
| C | Centre the camera on your land |
| T | Show every SAM range |
| Space (hold) | Terrain view |
| Middle click | Upgrade a building |
| Right click | Action menu (alliance, emoji, target and more) |
On a phone: tap to attack, long-press for the action menu, pinch to zoom and drag to move. All controls are on the controls page.
Play single player once to learn the controls without pressure, then join public games. Focus on one thing per game: first just expanding, then building a City and Port early, then making one alliance.
Start planning your economy around trade. Add Factories to run trains between your cities and ports, and remember a higher Factory level means more trains. Learn the navy and keep a Warship near your busiest trade lane.
Build a Missile Silo and a couple of SAM Launchers around minute 10, learn when an Atom Bomb (750K) is enough and when you need a Hydrogen Bomb (5M), and try ranked with a free account.
The how to play page and the beginner's guide cover everything, and single player lets you learn at your own pace with pause on P.
The World map gives you a couple of minutes of free land before you meet anyone, which is forgiving for a first game. Europe puts nations on your border from the first minute. The maps guide describes each one.
On a quiet coast with empty land behind you. The full answer is in best spawn location.
Conqora is a free, real-time multiplayer strategy game played on a map of the world, right in your browser. You start as…
Yes. Conqora is free to play in any browser, with no download, no install and no account required: open conqora.io and j…
No. Conqora runs in your web browser: no download, no launcher, no install, no plugin. Chrome, Edge, Firefox, Opera and …
Own 80% of the map's land (95% for a team), or be the biggest when the time limit ends. In practice games are won by a s…
Usually 10 to 30 minutes. Small ranked maps are often decided in 10 to 15 minutes; the World map with many players can r…
Public quick games hold up to 30 players, plus the map's AI nations and the passive territories that fill the remaining …
City first (troop cap), then a Port on the coast (trade income), then a second Port or a Defense Post on your most dange…
Build a Missile Silo (1M), then launch an Atom Bomb (750K, radius 12–30 tiles), a Hydrogen Bomb (5M, radius 80–100) or a…
Build SAM Launchers in front of your cities and ports facing the threat (press T to check coverage), spread your buildin…
More answers in the Conqora FAQ and the guides. Updated 2026-10-16.