
Conqora FAQ · updated 2026-10-16
A public game holds up to 30 players on maps like the World, Europe, Africa or East Asia. On top of the players, the map has:
The menu card shows how many players have joined and the countdown to the start.
| Queue | Sides | Maps |
|---|---|---|
| Ranked solo | 1 vs 1 | Ironclad Strait, Ember Atoll, Highland Duel |
| Ranked duo | 2 vs 2 | Twin Bays, Shattered Coast, Frost March |
| Ranked trio | 3 vs 3 | Tri Delta, Sundered Isles, Grand Basin |
Duo and trio are played as a party: invite your friends into the ranked lobby and queue together. See how ranked works.
The host picks the map, free-for-all or teams, the economy, the number of nations and territories, and the rules. Friends join with an invite link or the six-letter code. See playing with friends.
You against the nations on any map, including community maps. Good for practising openings and nuke timing.
Clan-versus-clan matches from 5v5 up to 10v10 on dedicated maps, with live spectating. Clan wars are opening soon; founding a clan now gets your roster ready.
A public quick game is shared by three kinds of land holders, and it helps a lot to tell them apart at a glance.
| Holder | How many | What they do | How to recognise them |
|---|---|---|---|
| Players | Up to 30 | Expand, build, ally, betray and nuke, just like you | Red pings on the spawn screen (team colour for teammates), names and flags |
| Nations | Set by the map: 61 on World, 97 on the Giant World Map | AI countries that defend, build and attack weak neighbours | Placed at real locations with country names |
| Territories | Fill the remaining land | Passive; only fight other territories, troop cap, no starting gold, never trigger alarms | Hover label "Territory"; no spawn ping |
On the spawn screen your own ping is big and white, and territories have no ping at all. All pings vanish when the match starts.
Thirty people is enough that you always have neighbours and alliance options, but few enough that every player matters. On a big map like the World, you may not meet another player for the first couple of minutes; on Europe, with 49 nations packed in, contact is almost immediate. Hover the mode tags on the menu card to see how each modifier changes the match before you join.
In team games, players are split into two, three or four teams of permanent allies. Teammates can't attack each other, share vision, and race to 95% of the land together. With 30 players, that can mean large teams where coordination matters more than any single player's skill. Splitting roles helps: one player on land, one on the sea, one on the nuclear arsenal.
Ranked is the opposite of the big public games: equal sides, small fictional maps, no nations.
Everyone starts at a rating of 1000 and plays five placement matches. Tiers run from Bronze up to Grandmaster (1900+), with three divisions each. Ranked needs a free account, and parties are formed with a link, a code or the Invite button. See the ranked guide.
A private lobby is where you decide how full the map is. The host chooses:
Some popular setups:
| Group | Setup idea |
|---|---|
| 2 friends | A small regional map with nations on, to learn together |
| 4 friends | Two teams of two on a coastal map |
| 6 to 10 friends | Free for all on Europe with alliances on, for maximum drama |
| A clan practice | Teams with no nations, to train coordination |
Guests can join too, and when the match ends everyone returns to the lobby. The leader can be promoted if the host has to leave. More in playing with friends.
In single player there is one human: you. The nations still build, defend and attack weak neighbours, which makes it a good place to practise. You can pause with P, which you can't do in multiplayer.
Clan wars will put 5 to 10 players per side against another clan, 5v5 up to 10v10. They are opening soon. Founding a clan costs 1,000 Qora, and members get the clan tag in front of their names. See how clans work.
The players in a public game are other people joining from the menu. The AI countries on the map are the nations, which are clearly named, and the passive land holders are territories.
Yes. The host can add nations and territories, so even a small group plays on a lively map.
Public games with up to 30 players plus dozens of nations are the biggest matches. The Giant World Map in lobbies has room for huge games with 97 nations.
Conqora is a free, real-time multiplayer strategy game played on a map of the world, right in your browser. You start as…
Yes. Conqora is free to play in any browser, with no download, no install and no account required: open conqora.io and j…
No. Conqora runs in your web browser: no download, no launcher, no install, no plugin. Chrome, Edge, Firefox, Opera and …
Join a game, click a starting spot with empty land around it, then click land next to your border to expand. Keep 20–40%…
Own 80% of the map's land (95% for a team), or be the biggest when the time limit ends. In practice games are won by a s…
Usually 10 to 30 minutes. Small ranked maps are often decided in 10 to 15 minutes; the World map with many players can r…
Three queues (solo 1v1, duo 2v2, trio 3v3), each with its own rating starting at 1000. Five placement matches, then tier…
Found a clan with a name and a 2–4 letter tag (1,000 Qora). The tag shows before your members' names in every match and …
Yes. The Map editor in the main menu lets you paint land, water, mountains and rivers, place nations and publish. After …
More answers in the Conqora FAQ and the guides. Updated 2026-10-16.