Conqora

Advanced strategy: attack ratio, timing, borders and comebacks

Conqora guide · updated 2026-10-14

Once the basics are automatic, matches are decided by timing and by reading the other players. These are the habits of players who finish first regularly.

The attack ratio is a timing tool

The slider sets what share of your troops each click sends. Low ratios (10–20%) are for probing and for taking empty land while keeping a defensive reserve; high ratios (70–100%) are for the one attack that has to succeed. The mistake is leaving it high: every click then empties you. Change it with T and Y (or Shift + wheel) as the situation changes, several times a minute.

When to go all in

All-in attacks win when the defender is busy elsewhere (their border with someone else is lit up red), when they just launched a big attack and are empty, or when you have a Defense Post behind you so a counter-attack bounces. Never all-in into a Defense Post: five times the defence means five times the troops lost.

Borders: posts, fallout, water

A border you don't want to fight on should be a Defense Post, a river (boats only), fallout (nobody grows on it, attacks across it are slow) or an ally. Two posts and an alliance let you put 80% of your army on the one border that matters. Fallout on a border is a free wall for a long time; sometimes an atom bomb on your own empty border land is the cheapest defence available.

The mid-game stall

Around minute six to ten, every border is a player or a nation with posts, and expansion stops. Players who keep clicking lose troops; players who switch to economy win. Upgrade cities, add ports, build a factory toward an ally, and let the troops cap rise. The next phase starts when someone launches the first nuke; be the one with the gold to answer it.

Reading the leaderboard

The leaderboard shows land and troops. Someone whose land grows fast with few troops is over-extended: hit them. Someone with huge troops and little land is about to attack; don't be next to them with an empty border. A player near 60% is the common enemy; the match becomes everyone against them, and the best place to be is their ally until the last minute.

Winning from behind

  1. Survive: ally your strongest neighbour, post the other border.
  2. Bank: two ports and a city, then save for a Hydrogen Bomb.
  3. Pick the moment: the leader is fighting someone else, their SAMs are on that side.
  4. Nuke their densest cities, then take the fallout-free land next to it with everything you have.
  5. Repeat. A player at 70% who loses 20% to a bomb and a push is suddenly one of three equals.

Small things that add up

Next: controls and shortcuts.