
Conqora FAQ · updated 2026-10-16
The spawn phase lasts a few seconds, and the choice you make in it shapes your whole game. Here is how strong players read the map.
During the spawn phase every player's chosen spot pings on the map:
You can move your spawn until the countdown ends, so watch the red pings and slide away from crowded areas.
| Map | Good spawns | Avoid |
|---|---|---|
| World | Northern Canada, Siberia, Australia, southern Africa | Central Europe |
| Europe | Scandinavia, Iberia, the Urals | The middle of Germany or Poland |
| Africa | The Horn, the far south, the west coast | The Sahara interior (slow, empty, far from ports) |
| Asia | Siberia, the Indian coast | Central Asia between big nations |
| Oceania | Australian coast | Tiny atolls |
| Britannia | Any coast with space | The middle of England |
With fog of war on, you can't see other players' pings outside your view, only your own and your team's. Spawn conservatively near a coast and scout with your first expansion.
Expand toward empty land first, never toward a player, and build a City as soon as you can afford it. The beginner's guide covers the next five minutes.
You spawn on the coast of northern Australia. Around you is grey territory land; the nearest red ping is across the sea. For the first two minutes nobody can reach you except by boat, so you expand at a 30–50% ratio, buy a City at 125K and a Port right on the coast. Your first real border comes late, and when it does you can put a Defense Post on it and keep growing on the other side.
You spawn in the middle of the continent. Europe has 49 nations in a small space, and two red pings sit within a short walk. Within a minute you have three borders. Every click costs more because you're taking land from nations and players, not territories. The fix is during the spawn phase: slide your ping toward Scandinavia or Iberia, where one side is sea.
On a hotspots game you spot a gold mine near a coast with no red pings. A gold mine pays 7,500 gold every five seconds, which is 90,000 a minute. That's more than a City's worth of gold every minute and a half. Spawn right next to it, take its tile first and put a Defense Post (50K) on it.
Teammates ping in their team colour, and teams are permanent allies who can't attack each other. Spawning next to a teammate gives each of you a border that never needs defending, so you can both point your armies outward. Don't spawn right on top of each other, though: you'll compete for the same empty land. A few dozen tiles apart, sharing one flank, is ideal.
Look for three things: grey land, a coast within about ten tiles, and no red pings nearby. If you find two of the three, take it.
Hold Space for the terrain view while choosing. A mountain range or a strait behind you means one fewer border to defend. Think about your first ally: a nation on one side and empty land on the other is a good start.
Plan the first five minutes before you click. Where will your City go? Your Port? Which border gets the Defense Post? Where will your first trade ships sail? On island maps, pick a coast that faces several other ports, since a ship's payout grows with the distance travelled.
| Map | Good spawns | Why |
|---|---|---|
| North America | Either coast, Alaska, the north | Two oceans for ports; great for carrier play later |
| South America | Behind the Andes, along big rivers | A natural wall; boats follow rivers deep inland |
| MENA | Coasts on the Mediterranean or the Gulf | Deserts are slow; straits and seas carry the trade |
| Black Sea | A coast with a short border inland | The water is the economy; ports here trade with everyone |
| East Asia | Island chains and long coastlines | Naval players thrive; warships control the straits |
| Italia | The islands or the tip of the peninsula | Tight borders on land, lots of coast |
Ranked maps are small fictional maps built for 1v1, 2v2 or 3v3, with no nations, so you meet your opponent within a couple of minutes. In duo and trio, spawn so you and your teammates share a flank. In 1v1, plan your first Defense Post facing your opponent. See how ranked works and the maps guide.
No. You can move your spawn as often as you like during the spawn phase, but once the countdown ends your spot is fixed and the pings vanish. Make your last adjustment in the final seconds, after you've seen where the red pings settled.
Only if it gives you something in return, such as a coast or a hotspot. Nations defend themselves and attack weak neighbours, so expect a fight, or offer an alliance early.
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More answers in the Conqora FAQ and the guides. Updated 2026-10-16.