
| Layer | Decisions it creates |
|---|---|
| Attack ratio | How much of your army each click sends; growth peaks at 40% of your cap |
| Economy | City or port first? Upgrade or build new? Where do the trains run? |
| Navy | Boats on rivers, warships on straits, carriers for precision strikes |
| Diplomacy | Who to ally, when to renew, when betrayal is worth the traitor mark |
| Nukes and SAMs | When to launch, where the SAM gaps are (press T), who to coordinate with |
| Modes | Fog of war, hotspots, fast economy, instant build, teams |
Most io games are won by reflexes in a few minutes and then reset. Conqora matches last 10 to 30 minutes and are won by decisions, so getting better feels like learning a real strategy game. And there's a reason to come back: ranked solo/duo/trio with tiers from Bronze to Grandmaster, clans with tags and banners, a friends list with invite links, and a map editor.
Fans of territory io games like OpenFront.io, FrontWars and Territorial.io usually feel at home in the first minute. See our comparisons.
The renderer draws the whole map on the GPU and the simulation runs in a WebAssembly worker, so the game stays smooth on school laptops and integrated graphics.
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