
Conqora is played on real geography: the World map with 61 nations, the Giant World Map with 97, and regional theatres for Europe, Africa, Asia, East Asia, North and South America, Oceania, the Middle East, the Black Sea, Britannia and Italia. Rivers carry your boats deep inland, mountain ranges become natural walls, straits become naval chokepoints, and island chains turn into carrier battlegrounds. Every map plays differently, and the public rotation changes the map every few minutes.
Classic world domination games make you wait for your turn. In Conqora everyone acts at once. You click to send part of your army against a border, and it advances tile by tile in real time while your neighbours do the same. The result feels like a war room: fronts move, alliances form and break, and the map changes colour in front of you.
| System | What it does |
|---|---|
| Expansion | Click to take land; troops regrow automatically, fastest at about 40% of your cap |
| Cities | Raise your troop capacity |
| Ports and trade ships | Sail to other players' ports and pay gold on arrival |
| Factories and trains | Run rail lines between your cities and ports for steady income |
| Defense posts | Make the land around them five times harder to take |
| Warships | Sink boats, capture trade ships, hold straits |
| Aircraft carriers | Air raids on single buildings, nuke bombers that hunt fleets |
| Nukes | Atom bombs, hydrogen bombs and MIRVs that reshape the map |
| SAM launchers | Shoot down nukes and bombers; press T to see every range |
| Diplomacy | Five-minute alliances, traitor marks, embargoes, donations |
Pick a spawn with room to grow and a coast. Expand through empty land and passive territories, build your first city and port.
Borders meet. Ally the neighbour you're not fighting, put a defense post on the one you are, and send boats to grab a second coast.
Three or four big empires emerge. Trade fleets cross the oceans, warships fight over straits, the first silos go up. The leader passes 50% and becomes everyone's target.
Hydrogen bombs fall on capitals, MIRVs split over empires, SAMs light up. One player breaks through to 80%, or the clock runs out and the biggest empire takes the crown.
Yes, completely. The store only sells cosmetics. More.
Yes, in the browser, with a touch interface on phones. More.
10 to 30 minutes per match. More.
Same dream, different speed: real time, no dice, up to 30 players. More.