
Conqora guide · updated 2026-10-14
Everything you build, sail or launch in Conqora costs gold, and gold decides who wins the long games. This guide explains every source of income, what each building costs and does, and the order that works in most matches.
| Building | Price | What it does |
|---|---|---|
| City | 125K, doubling each time you own one more, capped at 1M | +250K troop capacity per level; station for trains |
| Port | 125K, doubling, cap 1M (counts your factories too) | Sends trade ships; builds Warships and Carriers; station for trains |
| Factory | 125K, doubling, cap 1M (counts your ports too) | Runs trains to your cities and ports; longer trains at higher level |
| Defense Post | 50K, +50K each, cap 250K | Land within 30 tiles is five times harder to take; your attacks there move three times faster |
| Missile Silo | 1M | Launches Atom Bombs, Hydrogen Bombs and MIRVs; one launch, then a 75-second cooldown |
| SAM Launcher | 1.5M, +1.5M each, cap 3M | Shoots down nukes (80% hit chance) and bombers (85%) in range |
| Warship | 250K, +250K each, cap 1M | Patrols the sea, sinks boats, captures trade ships |
| Aircraft Carrier | 1.5M, +1.5M each, cap 4M; one per three port levels | Air Raid (150K) destroys a building; Nuke Bomber (750K) drops an atom bomb |
| Atom Bomb | 750K | Small blast (radius 12–30 tiles) |
| Hydrogen Bomb | 5M | Huge blast (radius 80–100 tiles) |
| MIRV | 35M | Splits into many warheads over the target |
Because prices double, the fifth city costs 1M, the same as the sixth and every one after it. Upgrading a city or port (middle click, or the upgrade button in its window) raises its level instead: a level-2 city gives two cities' worth of troop capacity, and a level-3 port counts as three ports for trade bonuses and carriers.
Gold sitting in the bank earns nothing, just like troops at the cap. Early, every 125K should become a city or port within seconds. Later, keep a reserve equal to one Hydrogen Bomb (5M) when someone is approaching the win line, and spend the rest. Never buy a Missile Silo before your second port: the port pays for the silo; the silo pays for nothing.
Next: nukes, silos and SAMs.