Conqora

How do I defend against nukes?

Conqora FAQ · updated 2026-10-16

Short answer: Build SAM Launchers in front of your cities and ports facing the threat (press T to check coverage), spread your buildings out, keep silos deep inside, and don't become the obvious leader. Several SAMs together are needed against a MIRV.

SAM Launchers

A SAM Launcher shoots at nukes and bombers passing through its range: 80% hit chance against a bomb, 85% against a bomber, then a reload. It's your main defence.

Where to put them

Check your coverage

Press T to draw every SAM range on the map, yours and everyone else's. Gaps in your cover are obvious, and so are the gaps in your enemy's.

Against MIRVs

A MIRV splits into many warheads. Each SAM gets about one shot per MIRV at 50%, so a single SAM barely dents it. Three or four spread across your core take a real bite. Better still: don't be the player worth 35M gold of MIRV.

Spread out

Twelve buildings in a 30-tile circle is a gift to an atom bomb. Spread cities and ports along your land, and keep the silo deep inside.

Kill the threat first

Diplomacy is defence

Players nuke the leader and the traitor. Stay second on the leaderboard until the late game, keep your alliances, and mark the real leader as the target so the bombs go there.

More: how nukes work · nukes guide.

SAM maths: how many do you need?

Every SAM launcher has an 80% chance to hit a nuke and 85% to hit a bomber, then reloads (about 75 seconds). A few worked numbers show why placement beats raw quantity:

SituationChance the bomb gets through
No SAM in range100%
One SAM in range, ready20%
Two ready SAMs both get a shotabout 4% (0.2 × 0.2)
One SAM, second bomb arrives during reload100% for the second bomb

The last row is the one that loses games. A single SAM is very good against a single bomb, and useless against the second bomb arriving a few seconds later. Smart opponents launch together from different directions for exactly this reason. Two overlapping SAMs don't just raise the hit chance, they give you a second shot while the first one reloads.

The cost of cover

The first SAM costs 1.5M, the next ones 3M each (the price rises by 1.5M and caps at 3M). Three SAMs is therefore 7.5M: more than a hydrogen bomb. That's why you can't cover everything, and why you should cover what matters most: the cluster of cities and ports that produces your troop capacity and your gold.

Best places for a SAM launcher

  1. Between the threat and your core. If the leader's silos are to the east, your SAMs belong on the eastern side of your cities, so the bomb flies through their range before it lands.
  2. Covering your densest building cluster. A level-3 port or a group of upgraded cities is worth far more than empty land.
  3. Overlapping with a second SAM so every important building sits under two circles.
  4. Not on the border. A SAM on the edge of your land can be captured by a boat landing or a land push, just like a silo.
  5. Near your silo. An opponent who sees your silo will want to remove it before it fires.

Press T after each build to check that the circles actually cover what you meant them to.

Walkthrough: someone is saving for a hydrogen bomb

You are second on the leaderboard at 30%. The player at 40% has just built a missile silo facing you. Here's what to do in the next few minutes:

Defending against bombers and fleets

Nuke bombers fly slower than missiles. They can be shot down by SAMs (85%) and by warships they pass over. If an enemy carrier sits off your coast:

Common mistakes

Beginner vs advanced

Beginners: build one SAM over your best cities once someone on the map has a silo, and spread your buildings. That alone stops most casual strikes.

Advanced players: track who has silos and carriers, keep two overlapping SAMs over your economy, air-raid the threat early, and use diplomacy so the bombs land on the real leader. In ranked 1v1 and team games there are fewer players to share the danger, so the cover has to be there before the enemy silo goes up.

More questions

How do you stop a MIRV in Conqora?

You mostly don't stop it, you blunt it. A MIRV splits into many warheads over your land, and each SAM gets roughly one 50% shot. Three or four SAMs spread across your core take out a few warheads. The real defence is not becoming the player worth a 35M weapon, and destroying the silo with an air raid before it launches.

Can a SAM stop a hydrogen bomb?

Yes, with the same 80% chance as against an atom bomb, if the SAM is ready and the bomb passes through its range.

How many SAMs should I build?

One as soon as an enemy silo appears, two overlapping over your core by the mid-game, and three or four spread out if you are the leader late in the game.

Does fallout hurt me if I'm next to a blast?

Fallout tiles grow no troops and are slow to attack across. If a blast lands near you, your own tiles inside the radius are affected too.

More: how nukes work, aircraft carriers, strategy tips.

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More answers in the Conqora FAQ and the guides. Updated 2026-10-16.

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