
Conqora FAQ · updated 2026-10-16
Every tile you own pays a little gold every second. It's the base of your economy and it never stops, which is why expansion comes first.
Each Port sends trade ships to other players' ports around the map. A ship that arrives pays 100,000 gold plus 100 per tile travelled, multiplied by a bonus that grows with the number of ports you own (up to three times). Allies' ports trade more with each other. In a normal game trade is the biggest income.
A Factory links to your cities and ports by rail and runs trains between stations. A train to an ally's station pays the most, a train to another player's station less, a train to your own station least. Higher factory levels run trains more often and make them longer. In the classic economy the benefit counts in full up to level 8 and then grows more slowly, so build several solid factories rather than one giant one. The fast economy keeps a more generous curve.
A Warship that catches an enemy trade ship takes its cargo. Two warships at a strait next to a rival's port are an income source in themselves.
In hotspots mode a gold mine pays its holder 7,500 gold every five seconds, about one and a half times a player's base land income.
Gold in the bank does nothing. Turn it into cities (more troops), defense posts on hot borders, a silo and SAMs before the mid-game, and nukes when they break a stalemate. Full numbers: economy guide.
Your Port sends a trade ship to a port 300 tiles away. When it arrives it pays 100,000 + (100 × 300) = 130,000 gold, before the port-count bonus. As you own more ports that bonus grows, up to three times, so the same voyage can be worth up to 390,000. That's why the second and third port are among the best buys in the mid-game.
The economy guide gives the payouts: a train to one of your own stations earns 10,000, to another player's station 25,000, and to an ally's station 50,000. One train to an ally is worth five trips around your own network, so build factories with rail toward your allies.
In hotspots mode a gold mine pays 7,500 every five seconds: 90,000 a minute, or 900,000 over ten minutes. That's almost a Missile Silo (1M) from one tile. Two mines early double your economy.
| Gold | What it can be |
|---|---|
| 125K | Your first City, Port or Factory |
| 50K | Your first Defense Post |
| 250K | Your first Warship |
| 1M | A Missile Silo, or your fifth City |
| 750K | An Atom Bomb or a Nuke Bomber |
| 1.5M | Your first SAM Launcher or Aircraft Carrier |
| 5M | A Hydrogen Bomb |
Cities, ports and factories start at 125K and double for each one you own, capped at 1M. Ports and factories count each other: if you own two ports, your first factory is priced as the third building of that group, at 500K. Four cities cost 125K + 250K + 500K + 1M = 1.875M in total. Once a kind of building hits the 1M cap, consider upgrading existing ones with a middle click instead: a level-3 port counts as three ports for the trade bonus and for carriers.
City, Port, second Port. Spend every 125K the moment you have it, and keep expanding: every tile pays gold every second.
Ally a neighbour with ports; allied ports trade more and their stations pay the most for trains. Add a Warship (key 7) to guard the route your trade ships use.
Park two warships at a strait near a rival's port to capture their cargo while protecting yours. Time an embargo against a rival who relies on trading with you. Keep a reserve equal to one Hydrogen Bomb (5M) when someone approaches the win line.
See the economy guide, the hotspots guide and what to build first.
Yes. Allied ports trade more with each other, and a train to an ally's station pays 50,000, the most of any train. A long alliance with a coastal neighbour is one of the best investments in the game.
When donations are allowed, you can send troops or gold to an ally, which is a strong way to help a partner fund a SAM or a bomb at the right moment.
No. Qora buys cosmetics only; gold is earned in the match.
Clicking land next to your border sends part of your army against it; the share is the attack ratio (Z and X change it).…
Pick a spot with lots of empty land around it, a coastline within reach for your first port, and distance from other pla…
City first (troop cap), then a Port on the coast (trade income), then a second Port or a Defense Post on your most dange…
Build a Missile Silo (1M), then launch an Atom Bomb (750K, radius 12–30 tiles), a Hydrogen Bomb (5M, radius 80–100) or a…
Build SAM Launchers in front of your cities and ports facing the threat (press T to check coverage), spread your buildin…
Carriers are built at a Port (one per three port levels). They launch Air Raids (150K: destroy one building within 110 t…
Conqora is an abstract strategy game: coloured territories on a map, with no gore. Match chat is limited to preset phras…
Use Delete account at the bottom of the main menu's left column, confirm with your password and type DELETE. Your accoun…
Conqora's interface is available in English, Español, Português, Français, Deutsch, Italiano, Polski, Nederlands, Русски…
More answers in the Conqora FAQ and the guides. Updated 2026-10-16.