Conqora

How does attacking work? What is the attack ratio?

Conqora FAQ · updated 2026-10-16

Short answer: Clicking land next to your border sends part of your army against it; the share is the attack ratio (Z and X change it). Attacks advance tile by tile against the defender's troops. Troops regrow on their own, fastest when you are around 40% of your maximum, so keep sending moderate waves instead of waiting at full strength.

Attacking is the heart of Conqora, and it is simpler than it looks: every click spends troops to take land. Mastering how many troops, where and when is what separates a good player from a great one.

The basics

Changing the attack ratio

InputEffect
ZLower the ratio one step
XRaise the ratio one step
Shift + mouse wheelFine adjustment
SliderIn the bottom-left panel (bottom of the screen on phones)

Why 40% matters

Troops regrow on their own, and growth is fastest at around 40% of your maximum. A full army grows almost nothing. That gives a simple rule: keep your troops between roughly 30% and 60% of the cap by sending waves, and you grow faster than someone who hoards. Cities raise the cap; oil fields in hotspots mode add 25% growth each.

Defenders and terrain

Attack ratio by phase

PhaseRatioWhy
First minute30–50%Empty land is cheap; speed matters
Expansion20–30%Many small waves keep growth high
First war30–40%Enough to break through, enough left to hold
All-in on a weak neighbour60–80%Only with a safe flank (alliance)
Holding the line10–15%Small counter-waves where they break through

Common mistakes

More in the advanced strategy guide and the controls page.

A worked example: the 40% rhythm

Numbers make the attack ratio click. Say your troop cap is 500,000 and you currently have 200,000 troops, which is 40% of the cap.

  1. With a 25% ratio, one click sends 50,000 troops. You keep 150,000 at home, which is 30% of your cap.
  2. At 30% you are just below the fastest growth point, so your army climbs back toward 40% quickly.
  3. When you're back around 200,000, click again. Each wave costs you a little reserve and buys land, which raises your cap and your gold income.

Compare a player with the same cap sitting at 480,000 troops. They are at 96% of the cap, so they grow almost nothing. In two minutes the player sending waves has more land, a higher cap and often a bigger army too.

Now the same click at 100%: all 200,000 troops leave. If the attack stalls against a Defense Post, you have nothing at home, and a neighbour or a boat landing walks straight in.

Boats, step by step

Reading a defended border

A Defense Post makes land within 30 tiles five times harder to take. In practice, a wave that would sweep across open land needs roughly five times the troops for the same ground near a post. Three better options:

Timing windows

Tips by skill level

Beginner

Intermediate

Advanced

Map-specific advice

MapHow attacking plays
WorldAbout two minutes of free land before the first real border; expand hard early
Europe49 nations in a small space; borders from minute one, so alliances decide who can attack
South AmericaThe Andes act as a wall; rivers let boats reach deep inland
Oceania, BritanniaIsland maps; most attacks are boat landings, so the second Port matters
Black SeaLand all around a central sea; boats and warships decide the trade and the raids
Ranked mapsNo nations, so the fight is between players from the start

On a phone

Tap land to attack, long-press for the action menu, and use the attack-ratio slider at the bottom of the screen. The same 40% rhythm applies. See playing on mobile.

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Play Conqora free

More answers in the Conqora FAQ and the guides. Updated 2026-10-16.

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