
Conqora comparison · updated 2026-10-16
If you grew up on Risk, or lost weekends to Hearts of Iron, Europa Universalis or Civilization, Conqora will feel like a familiar dream played at a different speed.
| Risk | Conqora | |
|---|---|---|
| Turns | Turn-based | Real time: everyone acts at once |
| Combat | Dice | Troops vs troops, terrain and defense posts |
| Map | Fixed territories | Thousands of tiles; borders move tile by tile |
| Players | 2–6 | Up to 30 per match, plus nations |
| Length | Hours | 10–30 minutes |
| Economy | Cards and reinforcements | Gold, cities, ports, trade ships, factories and trains |
| Navy | Sea lanes | Boats, warships, aircraft carriers |
| Endgame | — | Atom bombs, hydrogen bombs, MIRVs, SAMs |
| Diplomacy | Table talk | Timed alliances, traitor marks, embargoes, donations |
Grand strategy games simulate decades with hundreds of systems. Conqora keeps the handful that create the best decisions (where to expand, what to build, who to trust, when to nuke) and lets you play a whole war in a lunch break.
Private lobbies come close: pick a map, choose teams or free-for-all, invite friends with a link, and play with the same group again after the match. See playing with friends.
Play Conqora freeIf you love long, deliberate turns where you can think for as long as you like, Conqora will feel fast at first. Single player is a good place to start: press P to pause whenever you need a moment.
| In Risk you... | In Conqora you... |
|---|---|
| Place armies at the start of a turn | Watch troops regrow on their own every second, fastest at about 40% of your cap |
| Decide how many armies to attack with | Set the attack ratio, the share of your troops each click sends (Z and X) |
| Fortify a border | Build a Defense Post: land within 30 tiles becomes five times harder to take |
| Hold a continent for a bonus | Hold land, ports and factories for gold income every second |
| Make deals across the table | Send alliance requests with a right click; they last five minutes and can be renewed |
| Try to own the world | Own 80% of the land, or be the largest when a time limit ends |
Make a private lobby and choose:
Share the invite link or six-letter code; guests can join without an account, and everyone returns to the lobby after the match so you can play again. The guide to playing with friends covers the details.
Conqora is its own game, not a version of Risk, but it shares the world-domination idea and it's free in the browser with no download. Risk is a trademark of its respective owner, and Conqora is not affiliated with it.
No, Conqora is always real time. Single player lets you pause with P, which gives you time to think.
Up to 30 players in a public quick game, plus the map's nations. Private lobbies let you play with just your group.
Yes. The first minute is just clicking to grow, and the rest comes gradually. Start with the beginner's guide or the world conquest game page.
Yes. Single player puts you on any map against the nations, the AI countries placed at real locations: 61 on the World map and 97 on the Giant World Map. They defend themselves, build and attack weak neighbours, which makes them good practice before you face other players.
There are no dice. Fights are decided by troops, terrain, defense posts and fallout. The main element of chance is air defence: a SAM hits a nuke 80% of the time and a bomber 85% of the time.
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More answers in the Conqora FAQ and the guides. Updated 2026-10-16.