Conqora

Diplomacy guide: alliances, traitors, embargoes and donations

Conqora guide · updated 2026-10-14

Conqora is a free-for-all, but nobody wins it alone. The players who finish first are the ones who always have a friend on one border while they fight on the other. This guide explains every diplomatic tool and how the traitor system punishes misuse.

Alliances

Right-click a player's land and choose "Alliance" to send a request; they have 20 seconds to accept. An alliance lasts five minutes and can be renewed before it runs out. While it holds, neither side can attack the other, you see what your ally sees, trade ships between your ports pay more, and trains to an ally's station earn 50,000 gold, five times a train to your own station. A refused or expired request can be sent again after 30 seconds.

Breaking an alliance

You can break an alliance at any time from the player's window, and you'll be tempted to when an ally is weak and juicy. The price is the traitor mark: for 30 seconds your defence is halved and your attacks move at 80% speed, and the mark shows on your name for everyone to see, which makes other players refuse your requests and gang up on you. A nuke that kills an ally's troops or lands on their tiles breaks the alliance the same way. Betray only when the gain is the match itself.

Embargoes

An embargo stops trade between you and one player for five minutes: no trade ships between your ports. Use it on a rival whose income you want to dent without starting a war, or on someone who keeps sending boats at you while hiding behind a truce. Embargoes are quiet; the other player sees it in your window but gets no alert.

Donations

You can donate troops or gold to an ally from their window (the game must allow it; some quick-game settings turn donations off). Gold to the ally who is building SAMs against the nuke player, or troops to the ally holding a border for you, is often worth more than spending it yourself. Donations are the main way a team of small players beats one large one.

Marking a target and quick chat

"Target" on a player's window marks them for all your allies: everyone sees who to hit, which is how coordinated nuke strikes happen. Quick chat sends short phrases and emojis to everyone or to one player; it's enough for "attack the north", "ally?" and "thanks". There is no free text in matches, which keeps things civil; abusive players can be reported from their window.

Team games

In team quick games (two to four teams) your teammates are permanent allies, the win line is 95% of the land for the team, and trains to a teammate's station pay 25,000. Alliances with other teams still work and still expire.

Reading the room

Three habits of good diplomats: ally the neighbour you are not going to fight yet, so you can fight the other one with your whole army; renew alliances before they expire rather than after, because an expired alliance is an invitation; and never be the biggest player with no allies, because the leaderboard tells everyone to come for you.

Next: ranked mode explained.